The game of method: board games as support for teaching research courses

Felipe Drude Almeida, João Wagner Ribeiro Amaral, Monique Sita de Pieri, João Mattar

Abstract


This article proposes a board game to support the teaching of the principles of scientific research. Its methodology involves literature review, game testing, and game design. Its objective is to define good practices for the use of these games (analog or digital) in the teaching of Scientific Methodology. The literature review identified some board games developed for this purpose: Snakes and Ladders, Defense of Hidgeon, The Game of Research and Cheats and Geeks. These games were evaluated through several game design and educational design categories, such as narrative, usability/interface, mechanics, gameplay, art/aesthetics, learning, sound, balance between entertainment/education and time to play. The article suggests good practices for the design of educational board games and presents the proposal of a board game for the teaching of scientific methodology.


Keywords


Scientific methodology. Board games. Research.

References


BIEREND, D. The Timelessness of Snakes and Ladders: how a common children’s game has survived for centuries as a moral teaching tool. re:form, 17 fev. 2015. Disponível em: .

BOCHENNEK, K. et al. More than mere games: a review of card and board games for medical education. Medical teacher, v. 29, n. 9–10, p. 941–948, 2007.

CSIKSZENTMIHALYI, M. Flow: the psychology of optimal experience. New York: Harper Perennial, 2008.

DAHLIN, J. E.; LARSSON, P.; ERLICH, C. The use of board games in the engineering education for the purpose of stimulating peer participation in lecture theatre discussions. In: ENGINEERING EDUCATION FOR SUSTAINABLE DEVELOPMENT, 13., 2013, Cambridge, UK. Proceedings..., v. 2, Paper 15.

FIGUERES, N. B. Board games as a teaching tool for technology classes in Compulsory Secondary Education. 2016. Dissertação (Mestrado)—Universitat Politècnica de Catalunya.

HADDAD, R.; KALAANI, Y. Gaming against plagiarism (GAP): A game-based approach to illustrate research misconduct to undergraduate engineering students. In: AMERICAN SOCIETY FOR ENGINEERING EDUCATION, 2014, Indianapolis. Proceedings.... Indianapolis: Asee, 2014. p. 01–08.

JIMENEZ-SILVA, M.; WHITE-TAYLOR, J. D.; GOMEZ, C. Opening opportunities through Math board games: collaboration between schools and a teacher education program. Issues in the Undergraduate Mathematics Preparation of School Teachers, v. 2, 2010.

MARKEY, K.; LEEDER, C.; RIEH, S. Y. Designing online information literacy games students want to play. Rowman & Littlefield, 2014.

MARKEY, K. et al. The effectiveness of a web-based board game for teaching undergraduate students information literacy concepts and skills. D-Lib Magazine, v. 14, n. 9/10, 2008.

OKOLI, C. A guide to conducting a standalone systematic literature review. Communications of the Association for Information Systems, v, 37, n. 1, paper 43, p. 879–910, 2015.

SILLAOTS, M. Achieving flow through gamification: a study on re-designing research methods courses. In: ECGBL — European Conference on Games Based Learning, 8., 2014, Berlin. BUSCH, C. (Ed.). Complete proceedings… Berlin: Academic Conferences and Publishing International Limited, 2014. v. 2, p. 538–545.

SOUZA, A. L. M.; MATTAR, J. Gaming against plagiarism: análise de três games para a conscientização sobre plágio. Tecnologia Educacional, Rio de Janeiro, Associação Brasileira de Tecnologia Educacional, p. 52–61, ago. 2016. Edição especial 45 anos ABT, Docente.

TEKULVE, N.; COWDEN, C.; MYERS, J. The Game of Research: [Board] Gamification of Library Instruction. The Journal of Creative Library Practice, 23 set. 2015. Disponível em: .

WARBURTON, J.; MADGE, C. The snakes and ladders of research: using a board game to teach the pitfalls of undergraduate research design. Journal of Geography in Higher Education, v. 18, n. 2, p. 237–244, 1994.




DOI: http://dx.doi.org/10.17648/rsd-v6i2.154

Refbacks

  • There are currently no refbacks.


Base de Dados e Indexadores: Base, Diadorim, Sumarios.org, DOI Crossref, Dialnet, Scholar Google, Redib, Doaj, Latindex, Redalyc, Portal de Periódicos CAPES

Research, Society and Development - ISSN 2525-3409

Licença Creative Commons
Este obra está licenciado com uma Licença Creative Commons Atribuição 4.0 Internacional

Rua Irmã Ivone Drumond, 200 - Distrito Industrial II, Itabira - MG, 35903-087 (Brasil) 
E-mail: rsd.articles@gmail.com
Facebook: https://www.facebook.com/Research-Society-and-Development-563420457493356